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quake 3 symbian (n95 8gb, n82 e90)

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quake 3 symbian (n95 8gb, n82 e90)

Mensaje por Admin el Dom Oct 25, 2009 5:21 pm

QUAKE III Nokia N95-3 Nokia N95 8GB(-2 y -4), Nokia N82 y Nokia E90


QUAKE III





Juego sólo es compatible con Texas's OMAP 2420 owered teléfonos, Nokia N95 8GB, Nokia N82 y Nokia E90

Mala noticia para los poseedores de nokia N95-1 ya que no es
compatible por la falta de memoria ram y no hay nada que usted puede
hacer que funcione.


Su nueva meta lucha o ser terminado.


Quake III Arena o Quake 3, abreviado como Q3A o Q3, es un
multijugador en primera persona tirador ordenador y videojuegos puesto
en libertad el 2 de diciembre de 1999. El juego fue desarrollado por id
Software y destacó la música compuesta por Sonic Mayhem y Front Línea
Asamblea. Quake III Arena es el tercer título de la serie y difiere de
los anteriores juegos en la serie Quake en el sentido de que excluye la
normal de un solo jugador elemento, en lugar centrarse en la acción
multijugador. La experiencia solo en el Q3 es luchar contra la arena
frente a adversarios de IA, en un estilo similar a Unreal Tournament.



Bienvenidos a la Arena, donde los altos guerreros se transforman en
espinas gacha. El abandono de cada onza de sentido común y cualquier
rastro de duda, usted rápidamente en una etapa de terribles paisajes y
abismos velada. Su nuevo entorno que rechaza con pozos de lava y
peligros atmosféricos como legiones de enemigos te rodean, las pruebas
de la reacción visceral que te trajo aquí en primer lugar.






Pasos a seguir:


1) Descargar los archivos al final del post


2) Descomprimir en la pc el archivo Q3-n95-ByAthoz.part1 (los demas part2, part3, part4 y part5 se descomprimen solos)


3) crear una carpeta en la tarjeta de memoria del celular llamada "quake3" sin las comillas


4) dentro de la carpeta quake3 que creamos en la Tarjeta de memoria crear una carpeta llamada "baseq3" y dentro de la misma, pasar los 9 archivos .pk3 que descargaron


5) descomprimir Q3-archivos n95 - By Athoz!


6) Pasar los archivos "pips_s60_1_2_SS" y "q3a_v100_armv6_fpu_hwa" a la tarjeta de memoria en un luigar donde lo encontremos desde el celular para luego instalarlos..


7) ya todo lo que queda es desde el telefono, tiene que ir a la tarjeta de memoria e instalar "pips_s60_1_2_SS", reiniciar el telefono e instalar "q3a_v100_armv6_fpu_hwa"

y todo ya esta listo...


Cool Vayan a aplicaciones y.....A viceaaarrr!!!







Q3-n95-ByAthoz.part1

Q3-n95-ByAthoz.part2

Q3-n95-ByAthoz.part3

Q3-n95-ByAthoz.part4

Q3-n95-ByAthoz.part5

Q3-archivos n95 - By Athoz!



English


1. Install Quake 3 Arena to your PC from the original Quake 3 cd

2. Update the game with the latest available update (ftp://ftp.idsoftware.com/idstuff/quake3/win32/q3pointrelease_132.exe)

3. Locate the baseq3 folder in the game installation directory on the PC

4. Create "quake3" folder on the memory card/mass storage drive on the phone (using usb mass storage mode with PC)

5. Copy the baseq3 folder from the game installation directory on
the PC to quake3 folder and LEAVE ONLY FILES ENDING WITH .PK3 and
delete everything else. Any other files from the PC version will
probably screw something at this point.

The directory/file structure should be like this on the phone:


e:\QUAKE3

|

+---baseq3

| | pak0.pk3

| | pak1.pk3

| | pak2.pk3

| | pak3.pk3

| | pak4.pk3

| | pak5.pk3

| | pak6.pk3

| | pak7.pk3

| | pak8.pk3


6. Install P.I.P.S 1.3(or later if available) to the phone (pips_nokia_1_3_SS.sis)

7. Install Quake3 to the phone (q3a_v100_armv6_fpu_hwa.sisx)

8. If you want to use bluetooth mouse or keyboard in the game, install hidsupport aswell (hidsupp_v100.sisx)


You should now be able to start the game (takes some time to start,
with the shell still visible, so please be patient). If something goes
wrong, the game writes a log file (q3_log.txt) to the quake3 directory,
in the case of error

you might want to contact me and send a few last (20) lines of the log file with a description of the error.


The first thing to do in the game is to reconfigure the ingame keys. The default keymappings do not correspond to the real

phone keyboard in any way. Other than that there are few hardcoded keys that cannot be changed:


console key - * on the phone keypad, the green call key on the
internal E90 kb, windows button on Logitech DiNovo mini, and the left
softkey on the Nokia KB

esc - the right softkey


NOTE: The # key on the phone keypad can be used to navigate to the next menu item in the ingame menus


NOTE2: Full screen antialiasing(FSAA) can be controlled from the graphics options, the default is OFF


Multiplayer


Multiplayer should work out of the box, however I strongly
recommend that please configure the access point to be used in the
ingame network settings(restart of the game required). When the access
point is configured, the game

will automatically use that connection. Also, running a local
server on the phone requires that you have configured the access point
to use. If the game can not use the access point for some reason, it's
switched back to none


Configuring bluetooth mouse and/or keyboard for Quake 3 Arena


If you want to play with bluetooth keyaboard and/or mouse, you need
to configure them first. You should have installed the hidsupport
package for that. In the application shell, you should see the "hidcfg"
application, locate and launch it.


The ui of the hidcfg application is rather simple, just navigate to
select the device number you want to configure and press the joystick,
or choose the "Choose device" option from the menu. Depending on the
device you want to

use, it might be necessary to set "Authenticate" to yes in which
case you will be asked a PIN code for the device. If you don't know the
pin code of the device, you could try 0000. The authenticate setting
needs to be set _BEFORE_ you select the

actual device, it does not do anything if you do it afterwards.
Most of the devices I have tried do not require the "Authenticate"
option to be yes.


You should always try with the authentication option as "No" first,
and if the device refuses to work with it, try again with authenticate
set yes.


Selecting the device is rather straighforward, just select "Choose
device", make your device discoverable(usually some button on the
device) and then select it from the list. If you don't see you device
on the list, just try again. Some devices might ask a PIN

code even if the "authenticate" setting is set to "No", in that case just enter the PIN.


If the device configuration was succesfull, your device name should
now be visible on the list, if not the device was not configured
properly -> please try again with different authentication settings.


When you have succesfully configured your devices, it's OK to quit
the application. Also the configuration needs only be done once, until
you want to use different devices, or the device has been used with
some other computer.


MAKE ABSOLUTELY SURE THAT THE "Nokia Wireless Keyboard" (nor any other manufacturer supplied "driver" application is NOT RUNNING in the background as it will screw everything up


Now just start the game, and press some keys on the KB, or move the
Mouse and they should automatically connect to the phone(mouse cursor
should now move, and you should be able to navigate the menus with the
external KB).


While I cannot quarantee that your specific hardware works, most of
the devices that use the standard Bluetooth HID protocol are likely to
work.

NOTE: some devices seem to try to connect very few times (like the
Nokia KB). If that is the case, you may need to cycle the power on the
device(this does the trick with the Nokia KB), and press some keys
again while the game is running.


NOTE2: It's normal that the bluetooth connection indicator
disappears after a while when in hidcfg or when quitting it. The
connection is not actively maintained. A game like Quake3 listens to
incoming connections from input

devices, the connection is set up when you are running the game and press/move the input device.


NOTE3: Mouse/KB cannot be used to operate the S60 UI


Devices known to work:


Logitech DiNovo Mini - bluetooth keyboard/mouse combo

Nokia SU-8W - bluetooth keyboard

Apple - bluetooth mouse (exact model not known, use passcode 0000)

Logitech mouse - bluetooth travel mouse (v270 I believe)

iGo - bluetooth keyboard

Microsoft - bluetooth mouse (exact model not known)



[Tienes que estar registrado y conectado para ver este vínculo]




Download












news | installation | playing | download | contact

































































As this piece of work is developed on my free time, please consider
making a somekind of donation to support the development before hitting
the download button. If you feel that you want to play this game
without making a donation, feel free to do so, but please keep in mind
that I can also spend my spare time way better that developing software
like this. It's your call....



















In the future, I will also filter any feature/support request with a
donor filter, meaning that if you haven't donated anything, you are
less likely to get any support from me.
































THIS SOFTWARE REQUIRES
AN S60 PHONE
BASED ON S60_FP1(like N95), AND ARMV6 PROCESSOR. WILL NOT ON
WORK
ON OLDER 3RD EDITION PHONES





















Quake


















quake_v105_armv6_fpu.sisx
- this version is for phones which have a floating point unit (ie. N95,N95 8GB, E90, etc)










quake_v105_armv6_nofpu.sisx
- a non fpu build for phone without fpu (ie. 6290, etc)










quakeworld_v105_armv6_fpu.sisx - with fpu support, requires the full version of the original datafiles










quakeworld_v105_armv6_nofpu.sisx - without fpu support, requires the full version of the original datafiles










glquake_v105_armv6_fpu_hwa.sisx - quake with full OpenGL | ES hardware acceleration (N95, N95 8GB, E90, etc)

glquake_v105_armv6_nofpu_hwa.sisx - quake with full OpenGL | ES hardware acceleration (Samsung Innov8 etc.)










quake_v105_src.7z
- The GPL source code. RVCT 2.2 required to compile.










changelog.txt -
Changes since previous versions.


















Quake II















quake2_v102_armv6_fpu.sisx
- Quake2 engine (requires floating point unit and ~25-30 megabytes of free
RAM, includes builtin support for following mods: ctf, xatrix and rogue)







quake2_v102_armv6_nofpu.sisx - Quake2 engine (for FPU less phones, Samsung Innov8 etc. )

quake2_v102_src.7z - Source code for Quake II







q2_changelog.txt - Changes since previous versions













Actual screenshots from n95 8gb


























Quake3 Arena









[b]
q3a_v101_armv6_fpu_hwa.sisx - Quake 3 Arena engine (N95 8gb, N82 and E90 only)


q3a_v101_armv6_nofpu_hwa.sisx - Quake 3 Arena engine (Samsung Innov8 etc.)




q3a_v101_src.7z - Source code for Quake 3 Arena engine (developers only)




q3a_changelog.txt - Changes since previous versions











Actual screenshots from n95 8gb



















Bluetooth HID support for Quake 3 Arena









hidsupp_v100.sisx (read the instuctions on the installation page how to configure you input devices/how to use them in the game)




hidsupp_changelog.txt - Changes since previous versions
hidsupp_headers.7z header files for
HID support package (developers only). Have a look at the Quake1/2/3
sourcecode how to add support for your own projects. Required for
compiling current Quake engines. The HID support binaries are still
optional.









P.I.P.S










pips_nokia_1_3_SS.sis -
Symbian P.I.P.S. C-Runtime library. Required by all of the executables on this page

















[/b]

_________________




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RE: QUAKE PARA III

Mensaje por LVA4L el Jue Oct 29, 2009 9:34 pm

SI TENGO EL N78 HACKEADO ¿HAY PROBABILIDAD DE Q ME ANDE AMI TAMBIEN?

LVA4L
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Re: quake 3 symbian (n95 8gb, n82 e90)

Mensaje por Admin el Jue Oct 29, 2009 10:07 pm

ni idea

_________________




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Re: quake 3 symbian (n95 8gb, n82 e90)

Mensaje por LVA4L el Vie Dic 11, 2009 6:52 pm

PREPARATE UN TUTO PARA INSTALAR ESTE JUEGO!

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Re: quake 3 symbian (n95 8gb, n82 e90)

Mensaje por Contenido patrocinado Hoy a las 5:52 am


Contenido patrocinado


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